So,
you wanna fly model aircraft, huh?
Here are some Frequently Asked Questions.......
Q: What is all this toy plane stuff
about?
A: They're not toy planes, they're model planes. The hobby
is called Model Aeronautics, and we fly remote control model aircraft. In
every way they're just like full-scale aircraft (don't call them real aircraft,
models are real aircraft too). Any maneuver a full-scale plane can perform,
so can a scaled down model version of that plane. Model aircraft are subject
to all the laws of physics and aeronautics that full-scale aircraft are
subject to. When you scale down an aircraft, you can't also scale down the
air molecules it has to fly in, which makes flying model planes a challenge.
Generally, the larger a plane is, the easier it is to fly. It's a lot easier
to fly a full-scale Piper Cub than a 1/4 scale one, and that's easier to
fly than a 1/6 scale one. Many model aircraft pilots are also full-scale
pilots and they find the sport a challenge. They'll tell you that's it's
a whole lot more difficult to fly a model of an aircraft than the full-scale
version. For one thing, flying a model gives you no seat-of-the pants feel
for what the aircraft is doing. You must rely on your eyes, ears and instincts
to tell you what your gut or instrumentation would in a full-scale plane.
Q: Okay then what is Aeromodeling about?
A: Different people get into Model Aeronautics for different
reasons. Some like to build model aircraft, some like to fly them, some
like to do both, some are into competition, some are into the engineering
challenge, some want to build detailed scale replicas of full-scale aircraft
and some are just looking for any excuse to get out of the house on the
weekends.
Q: Should I first learn to fly a model plane or a helicopter?
A: Planes are easier to fly and less expensive to start
with. They're also less complicated.
Q: How do you control these things?
A: A standard aircraft has four basic controls: the ailerons
which banks the plane (rolls left and right), the elevator which controls
the plane's attitude (nose up or down), the rudder which turns the planes
left and right and also steers it on the ground, and the throttle. A basic
radio control system has four channels (one channel for each control). They
make multi-channel radios up to nine. These extra channels can be used for
extra scale controls such as retractable landing gear and flaps.
A basic radio system's components consist of a transmitter which you
use to control the plane, a receiver which is installed in the plane and
picks up your transmitter signal and decodes it into control signals for
the servos. The servos are small motor driven units that move the plane's
control surfaces in response to the control stick movements. There is
one servo for each channel. Two planes on the same frequency cannot fly
at the same time, or they'll interfere with each other and get "shot down".
Radios come on a variety of frequencies also called channels (not to be
confused with the control channels on the radio). Every flying field uses
some system of frequency management, usually a frequency board with channel
pins, to prevent two planes on the same frequency from flying at the same
time. Most fields limit you to a fifteen minute use of the channel, after
which you must allow someone else on that frequency to fly. While you
are not using the frequency, your radio must be placed in a Radio Impound
to prevent accidental transmission. This is for your protection. You don't
want someone else inadvertently shooting you down, and you don't want
to shoot someone else down. Accepted courtesy means that you are obligated
to pay for someone's plane if you damage it by turning on your transmitter
when not authorized to. Believe me, you do not want to shoot down someone's
$4,000 scale F-15 jet!
A standard four channel radio transmitter has two control "sticks".
In what we call "Mode II" configuration (Most usual) the right
stick controls the ailerons (left & right) and the elevator (up & down)
and works just like a full-scale plane's control stick or yoke. Pulling
back on the stick brings the nose up in flight, push forward points it
down. The left stick controls the Rudder (left & right) and the throttle
(up & down). Full-scale pilots are taught to fly using coordinated aileron
and rudder. With most models smaller than 1/4 scale (or 70" wingspan)
you can ignore the Rudder except for take-offs and landings. An instructor
will not even allow you to use the Rudder or Throttle for the first few
flights, to allow you to concentrate on using the primary stick.
Q: What kind of engines do these planes use?
A: Model engines come in sizes from .049 cubic inch (the
little Cox control line planes you may have flown in your childhood used
these) all the way up to four cubic inches. Most sport plane engines are
in the .25 to .90 cubic inch range. Most are Two-Stroke engines which
provide power on every revolution of the crankshaft. These engines are
simple, inexpensive and reliable. Some engines are Four-Stroke and use
push rods and valves just like an automobile engine. These engines are
more complicated, heavier and expensive than Two-Strokes, but are often
used in scale models because of their realistic sound and power range.
Four-Strokes deliver more torque than Two-Strokes, so they can spin a
larger propeller. Most model engines have a single cylinder, although
some varieties come with two or more cylinders (again, these are generally
used on scale competition aircraft). There are even planes designed to
run on Electric Motors. Electrics’ are becoming very popular because of
the noise problem associated with engines, particularly in Europe. Electric
power is clean, but because of their power to weight ratio, electric planes
don't make very good trainers.
Q: What kind of fuel do these engines run on?
A: Model aircraft run on a variety of fuels, but most
run on Methanol, a form of Alcohol, with a small amount of Nitro-Methane
(or Nitro) as an additive to allow easy starting and a good idle. This
fuel is known as Glow fuel as it requires an engine to have a Glow-Plug.
Glow plugs screw into the cylinder head of the engine just like a spark
plug, but instead of a spark, the Platinum wire in the plug glows (initially
because you connect a battery to it to start the engine, but once started
engine heat alone maintains the glow) and causes a catalytic reaction
along with the compressed fuel resulting in combustion. Since model engines
don't have oil pans, 15 - 25% of the fuel is Castor oil, synthetic oil,
or some combination of the two to provide lubrication and cooling. This
fuel is available in hobby shops with Nitro percentages of 0% (also known
as FAI fuel) to 55%. For sport flying, 5 to 10% Nitro is all that's needed
for sport flying - anymore could damage a sport engine. Some exotic high
compression competition engines require more Nitro. Jet (Ducted Fan) and
Helicopter engines use special blends of fuel with higher percentages
of oil. If you live in the United States, 10% fuel generally costs $16
- $18 per gallon. Some larger engines use regular Gasoline mixed with
2 cycle oil, and have a familiar spark plug on them. Some engines run
on Diesel fuel. There are even true model Jet-Turbine engines that run
on Jet-A Kerosene ($2,500 plus delivered to your door - step right up....).
For the most part, though, the engines you'll be using run on Glow fuel.
Glow has a lot of advantages: it has a high flash point temperature, is
a lot friendlier to the environment than most fuels.
Q: Do these things crash?
A: And then some. Get used to it. If you fly for any
length of time, you'll crash a plane sooner or later. It's part of the
hobby so don't get discouraged. There are some very strict rules about
where you can fly at a field just for this reason. Generally clubs restrict
your flight to within a box encompassing one side and the ends of the
runway. Flying over the pilots, the pits area, or spectators is strictly
prohibited. When these rules are followed, planes generally crash in the
safe area designated to fly in, and no one gets hurt.
Some crashes are worse than others, and you can almost always salvage
at least the radio and the engine. If the plane goes in at a steep angle
and at high speed, it's likely a goner, but it can usually be rebuilt
if it comes in fairly flat. Never judge the re-buildability of a plane
right after a crash - it's too hard to judge it dispassionately at that
point. Pick up everything, all the little bits and pieces, put it in a
garbage bag and take it home. Wait until you can look at it the next day,
or have someone more experienced than you look at it and decide if it's
salvageable.
Planes crash for a variety of reasons. Often it's pilot error, or poor
maintenance. I've seen experienced pilots forget to let out the receiver
antenna wire on a new plane (it should be straight and hanging out of
the plane somewhere. Rarely will interference be the cause, but I've found
a lot of people quick to blame interference for their carelessness. Sometimes
the radio battery goes dead, so it's important to test your batteries
with an ESV (Expanded Scale Voltmeter) before every flight to make sure
they're up to it.
Q: I'm too old to learn to fly?
A: Not true. A lot of people get into modeling late in
life. I'll grant you it's harder to teach a sixty year old than a twenty
year old, but old dogs can learn new tricks. The most important thing
to remember is that it helps to take as many lessons as possible in one
day - it improves the learning curve. This is not scientific medical
advice, but what better way to spend your retirement
days than being out in the sun, doing something that is active, consumming,
and mentally stimulating. I've heard it said that such activities can
prolong life, even.
Q: These things look to hard to fly. They go too fast and I see
them crash landing in the grass all the time.
A: Flying Model Planes isn't easy, but it's not hard
either. Trainers are specifically designed to fly very slow and stable.
A good instructor will trim your plane to fly at a slow manageable speed.
Well designed trainers practically fly themselves - they're more like
guided kites. It takes a while to teach your brain and hands the new reflexes
you need to fly, and at first even the slow sedate speed of a Trainer
will seem more than you can handle, but trust me, soon you'll be craving
more speed. We all go through the speed thing. Some never get over it.
Landings are the hardest thing to learn,
and even harder to learn to do right. To start with, a lot of beginners
wind up in the grass, sometimes cartwheeling the plane. It's okay, and
won't hurt anything, just expect to straighten some bent landing gear
on occasions. More than likely you'll break a lot of propellers to start
with. Don't worry about it. I bought them by the handful when I started,
now I buy a couple every year.
Q: Where should I fly?
A: You need to find a model flying field or club nearby.
This shouldn't be a problem, they're everywhere. Most flying fields are
private clubs and will charge you for membership. This membership fee
pays for maintenance of the site, mowing of the grass, construction and
maintenance of a weather enclosure.
Q: Can't I just fly in any large empty field?
A: You can, but you shouldn't, especially to start with.
First off, you should learn to fly from an instructor, and they're at
the flying fields. Second, most flying insurance won't cover you unless
you fly with the permission of the owner of the property, and most property
owners don't want the liability problem. Also, it is illegal to fly in
certain areas, such as within three miles of an airport or heliport without
permission from the control tower. Thirdly, you can never know what potential
radio interference might be nearby, while at an existing flying field
it will be well documented. Finally, you should never fly alone. This
is a somewhat hazardous sport. You can easily do yourself serious injury.
Should you be injured, it would be best if someone else was around to
apply first aid, collect your equipment, and drive you to the hospital
if necessary. Let’s fly smart.
Q: What kind of plane should I buy?
A: They make Trainer aircraft which are easy to fly and
best for beginners. Some are in kit form, which can take 80 to 100 hours
for a beginner to build. They also make ARF (Almost Ready to Fly) models
which are 70 to 80% complete and already covered. These generally take
10 to 20 hours to build (the box might say a couple of evenings, but don't
believe it). Generally, the bigger the model, the easier it is to fly,
but a .40 size trainer (one designed for a .40 cubic inch engine) generally
makes a good first plane. Don't be tempted to buy a P-51 Mustang or an
F-16 Jet for starters. It'll take a while before you're ready for that.
Q: What do I need to get started?
A: Patience, and lots of it.
Q: No really.
A: First off, you need to carry flying insurance. This
protects you in case of an accident (your plane hits somebody, a car,
a moose, etc.), and gives you secondary personal injury coverage over
and above what your personal health insurance covers you for. To do this,
join the AMA (Academy of Model Aeronautics). Membership including insurance
is $58 a year (less for juniors) - and it's worth every penny. You can
find an application at any hobby store or in the back of a Modeling magazine
or at the AMA web-site http://www.modelaircraft.org/.
You must carry your AMA card with you whenever you fly (some clubs make
you wear it). Make a photocopy of your AMA membership form and the check
you're paying with as most clubs will accept this as proof of insurance
until your card comes in the mail.
Q: Okay, but what kind of equipment do I need to get started?
A: A plane (of course!), an engine, a radio system, a
gallon of fuel, some kind of fuel pump, a box of #64 rubber bands to hold
the wing on, a glow driver (a battery that heats the engine's glow plug
for starting), a chicken stick or electric starter (never start a plane
by hand unless you know exactly what you're doing) and someone who's willing
to teach you how to fly. Don't try to teach yourself! Go to the flying
field and ask around. There's always some people willing to teach you,
and you should not have to pay for it. A good instructor will check your
plane out to make sure it's built right and safe to fly. He'll teach you
how to start and adjust the engine, range check the radio, and maintain
your equipment. On the average, you should be flying solo after about
fifteen or twenty flights, some people take longer.
Q: Okay, so where can I get all this stuff?
A: Check out your nearby hobby store. They can sell you
everything. You might also see some used planes for sale there, or in
the bargain trader. Most flying fields have a bulletin board with used
planes for sale. People get out of the hobby all the time. You might be
able to buy a plane complete with a flight box and all the accessories
for a good price.
Q: So how much is all this going to cost me?
A: It's a fallacy that Aeromodeling is an expensive hobby.
Like all hobbies, you can spend a lot of money if you want to, but you
don't have to. You should be able to get setup with a Trainer and all
the accessories for about $500 (US), depending on what you buy. Cheaper,
if you buy second hand. ARF kits are more expensive than regular kits,
but they're easier to build and get you in the air quicker. Your first
engine and radio need not be anything super-expensive or fancy. Just a
basic non-ball bearing engine and an inexpensive 4-channel radio. I would
recommend either an O.S. or Super Tiger engine. They're not the cheapest,
but they're easy to setup and start. Ask the other pilots at the flying
field you're planning to use about good frequencies for your radio, some
channels are less used than others. Some channels are banned at certain
flying fields because of nearby interference.
Q: What should I wear to the flying field?
A: Platform shoes, bell-bottom slacks, and a polo shirt
(just kidding). You'll get messy out there, planes get covered in oil
after flying, so wear something grungy. Depending on the time of year,
you should dress comfortable. Jeans or shorts and a T-shirt will do. Wear
an old pair of sneakers and socks, as they're going to get oil on them
from the engine exhaust (the most common way to hold a plane on the taxi-way
is to hold the tail between your legs, and the oily exhaust is gonna get
all over your shoes, socks and pant legs). Take some sun-block along,
you're going to spend some time out in the sun. A hat helps shade your
eyes from the sun, and sunglasses are a must. Don't forget to wear your
prescription glasses if you're nearsighted. In the summer, don’t forget
the bug spray.
Q: So I've got my stuff, and I'm ready to go, but I can’t get
an instructor
A: You haven't asked the right people. Sure, some people
don't want to deal with newbies, but there's always somebody out there
willing to teach you. Many clubs have a list of instructors you can choose
from. We all go through a phase right after we learn to fly and think
it'd be cool to teach others. Noble sentiments, but an instructor should
be a well experienced pilot who's been doing this for a few years. There's
usually some older guys out there who know everybody at the field. Ask
them who the good instructors are. When you find one, remember he's out
there to have a good time too, so let him fly his plane and take you up
between flights. Sometimes he's got more than one student, so be patient.
You can make things easier by fueling up your plane and getting everything
ready to go before he's ready for you.
NOW FOR SOME QUESTIONS
YOU SHOULD ASK YOURSELF
There are four basic things you have to think about. Which aircraft to
buy, which engine to buy, which radio to buy and what flight-line equipment
do you need. As you might guess, in all of these categories you have choices.
So following is a discussion of some of the pros and cons of the decisions
you will be making. Some of these questions have been discussed above,
but now we can look at them with a view of understanding your options.
At the field, in the club house, at the hobby store you will be presented
with options. There are rarely very bad choices (there are some, however)
but armed with the knowledge of your options you will be able to make
informed decisions. Always the best advice is to visit the club, meet
the people and listen to their advise BEFORE YOU BUY. They’ve been there
and done it – several times.
Which Aircraft? Since you are a beginner, you will need
a plane that is considered a "Trainer" This will be a high wing, slow
flying simple aircraft. It should have four channels. That means four
different controls. Aileron (for rolling/banking the plane), Elevator
(for pitching the plane nose up and down), Rudder (for turning the plane)
and Throttle (for regulating the engine speed). Your alternative would
likely be a three channel plane which has no ailerons. If you go this
route you’ll only have to learn to fly an aileron plane later. A trainer
has a high wing because a high wing plane has a lot of stability, and,
in fact, when properly trimmed, it will tend to right itself to level
flight when the pilot releases the controls.
The main choices are, what size plane and do you buy a kit or
an ARF and what type of construction.
What size? Most trainer planes come in a 40 or 60 size.
And within these two, most are 40. "40" & "60" refers to the recommended
engine size. 40 mean 0.4 cubic inch (ci) capacity and 60 means 0.6 ci.
The most popular is the 40 size. Obviously the 40 size plane is less expensive
than a 60 size plane.
Kit or ARF? ARF stands for "Almost Ready to Fly". A kit
plane is usually less expensive to buy than an ARF, initially, but it’s
final cost may be higher after buying all the incidentals like glue, covering
material and hardware. A kit requires a much high model building skill.
It also takes a long time to finish the model. The "Up" side is there
is a lot more kits to choose from than ARF’s. And some folks really like
the "Building" side of the hobby as much as the flying. You can also get
"Ready to Fly" (RTF) models. These are pre-built planes with
and engine and radio alreay installed. RTF plane run you around $300.
What Construction? Most kits require a box frame or stick
building technique that is covered in a heat shrink plastic film (MonoKote
TM or UltraKote TM, for example). The alternative choice would be foam
core for the wing. Since you are likely to cause some minor damage to
the plane during your student time, you will find that a conventional
balsa and ply built-up wing and fuselage will be easier to repair. If
you choose an ARF, they come with the same choice. In addition, some ARFs
use non-traditional covering materials. Again keeping to a Monokote TM
or Ultracote TM will make any repairs easier.
Summary (Prices are approximate):
40 size Trainer Kit
Kit ($70 - $90)
Glue (CA and Epoxy) ($15)
MonoKote TM covering ($30)
Building equipment and tools ($20)
Additional hardware ($30)
40 size ARF
ARF kit ($120 - $140)
Additional hardware ($20)
40 size RTF
ARF kit ($300)
Which Engine?
Assuming you choose a 40 size plane, the manufacture will probable recommend
a range of engine sizes from a .40 to a .46. So, do you buy a .40 or a
.46? A .40 will be less expensive and will fly you new plane very well.
The .46 will also fly your plane very well and it will have some excess
power available to your instructor to get you our of trouble when needed.
If you don’t want to use all the extra power of the .46, you can simply
throttle back. My recommendation is to go with the larger engine. The
larger engine may give you more options when you are ready to move up
to your second aircraft. Other choices include what make of engine and
should it have ball bearings? Some manufacturers may refer to the size
of their engines in cubic centimeters (ccm). The conversion is simple.
Since there are approximately 16 ccm to 1 ci, simply divide the ccm number
by 16 to obtain the engine’s ci.
Ball-bearing or not? Clearly, the most popular .40 engines
used for a trainer are the OS 40 FP and the Thunder Tiger 40 GP. Both
are fine inexpensive engines. Neither of them have ball-bearings. A ball-bearing
engine is significantly more expensive but they last longer and they develop
more power than a similar size non-ball-bearing engine.
Manufacturer? The most popular engine manufacturers used
in trainers are OS, Enya, ASP, Thunder Tiger. All are excellent engines,
some boast more power, easier starting, longer life, etc. In general,
you can’t go wrong with any of them, but always think of what you want
to do with it after you have learned to fly. There is a range of RTF planes
that use Evolution engines
2 Cycle or 4 Cycle? Definitely stick to a 2 Cycle engine.
They are much less expensive, easier to install and easier to operate.
You do not want to risk losing or damaging a very expensive 4 Cycle (sometimes
referred to as 4 Stroke) engine in a crash.
Summary (Prices are approximate):
40 size Engine
Non-Ball-Bearing ($70)
Ball-Bearing ($130)
60 size Engine
Non-Ball-Bearing ($90)
Ball-Bearing ($150)
Which Radio?
Buy new! This sounds like an obvious statement, but it’s not. It is sometimes
tempting to buy a used radio, cheap, from an magazine or newspaper advertisement.
This is not wise because the law regarding legal frequencies changed in
1991. Radios today must be "Narrow Band" radios. They operate at approximately
72 Mhz on 50 different frequencies, called channels ( not to be confused
with the number of control channels a radio system has) Each channel is
separated from its adjacent channel by only 20Khz. So it is imperative
to use the correct system. A new technology has recently emerged call
"Spread Spectrum" that uses 2.4 GHz.
What Channel/Frequency? The available channels for aircraft
use are channel 11 through channel 60. Some clubs only allow even channels.
A few use only odd channels. At our club we allow odd and even. However,
if you were to be invited to fly at another club’s field that only allowed
even channels you would be limited. Channels 20 and 21 in our area are
illegal because they suffer interference from a local TV station. If you
do buy used, buy from someone you know, preferably someone in the club.
Other channels are available, but they are reserved, by law, to surface
models - boats and cars. DO NOT USE THESE. You wouldn’t
want your nice new, expensive, time consuming plane to crash because someone
in the street next to you turns on his radio controlled car. If you use
"Spread Spectrum" you do not have to be concerned about channel
selection.
What Manufacturer? Well, they’re all good - Futaba, Airtronics,
JR, Tower Hobbies, and Spread Spektrum. etc. But here’s the deal. If you
are new to the hobby you will want flight instruction. At our club the
instructors use buddy boxes to teach students. These are "Dummy" transmitters
that connect through a cable to the real transmitter, effectively providing
"Dual Controls" much in the same manner that you’d find on a student driver
automobile. This is the safest way to learn to fly. Most of our instructors
have Futaba buddy boxes. So you should buy a Futaba radio that has a buddy
box connection. The Tower Hobbies 4FM radio is also compatible with a
Futaba buddy box connections.
What Type? . The Futaba "Attack" TM radio IS
NOT COMPATIBLE. Also we don’t recommend this model because it
is and AM system. The Futaba "Conquest"TM is a 4 channel FM system that
is most popular (The basic Conquest M come with 3 servos, you have to
buy the fourth). Some folks will buy a 6 channel radio. It's slightly
more expensive than a 4 cahnnel radion but it does give you two more channels
and it gives you dual rates and some channel mixing (You may want this
with your second plane). The basic SkySport come with 4 servos as standard.
A final option is a computer radio that provide you many more features.
One of which is it can store the control settings for multiple aircraft.
If in doubt ask at your local club
Summary (Prices are approximate):
4 Channel FM + one servo ($160)
6 Channel FM ($200)
A Spread Spectrum radio ($250)
Computer Radio ($350- $1000)
Flight-Line Equipment
Essentially, you need fuel and a means to fill the gas tank. You will
need something to ignite the glowplug and a method of starting your engine.
Fuel. A good start is 10% nitro such as "Cool Power".
This has a synthetic lubricating oil mix. If you prefer a castor oil lubricant,
"Omega" fuel is the popular choice. Synthetic oil is less messy, but the
purists insist on using caster oil. It’s come down to a personal choice.
Fuel Pump. Can be by hand using a "Six-shooter" type
hand pump or an electric pump. Again personal choice. Both pumps are about
the same price ($15) but the electric pump needs a 12 volt battery (More
on this later).
Glowplug Igniter. You can either buy a self-contained
igniter which simply clips to the glowplug while you start the engine.
This contains a rechargeable battery. Or, if you want to buy a 12 volt
battery (See above) you can also buy a "Control panel" One of the services
of the control panel is to provide a glowplug voltage. This is connected
to the glowplug by a special cable. The self-contained igniter works well
when your engine is run in and working OK. If you are doing work on your
engine that requires the glowplug to be ignited for long periods of time,
the self-contained igniter’s battery will soon go flat. If you buy a self-contained
igniter you should consider buying one that includes an Amp meter. This
device measures the current passing through the glowplug. It is a good
indication that the battery is OK and the glowplug is not burned out.
Starter. Either hand start your engine by flicking it
by hand using a "Chicken Stick" or use an electric starter. Obviously,
the electric starter is fairly expensive. It is recommended to buy a "Heavy
Duty" starter because that will work for bigger engines that you will
probably migrate to later. Again, the electric starter needs a 12 volt
battery. One option that is becoming popular is a self-contained starter
that has it’s own battery pack.
The Battery. There are two types of 12 volt battery on
the market. One is like a car battery that you have to fill up with acid.
(Lead Acid type) and the other one is sealed and requires no maintenance
(Gel type). The Gel type is about twice the price of the lead acid type,
but it is the recommended choice - strongly.
Summary (Prices are approximate):
Economy Flight-Line list
1 gallon of fuel (10% nitro) ($15)
36" fuel line ($5)
"Six Shooter" type pump ($15)
Self-contained Glowplug igniter with Ammeter and charger ($30)
"Chicken Stick"TM starter ($6)
Deluxe Flight-Line list
1 Gallon Fuel (10% nitro) ($15)
36" fuel line ($5)
12 volt Gel Battery ($35)
Heavy Duty electric starter ($45), or Self-Contained Starter ($80)
Electric fuel pump ($15)
Control Panel ($20)
Glowplug cable ($5)
Self-contained Glowplug igniter with Ammeter and charger ($30)
The final choice is where to buy this stuff from. Well, it is very tempting
to buy from a catalog such as Tower Hobbies, that provides such a huge
assortment of product. There is so much good stuff in it and it is usually
believed that this is the cheapest source. Some of these mail order companies
will give you advise, but many will limit it to what ever the individual
manufacturer publishes. Remember, they deal with hundreds and thousands
of product daily. But I would encourage you to take a serious look at
your local Hobby store, such as "HobbyUSA" in Ashland and the "RC Buyers
Warehouse" in Nashua. These stores will usually offer very competitive
prices. The other benefits to supporting your local hobby store are that
it is a source of those single items that you will always need in a hurry
and it is a invaluable source of service and support, and, of course,
scuttlebutt.
We at the hope that this document has been useful to you. We also hope
that you will have a long and pleasant hobby in flying radio controlled
airplanes. Attached to our home page are AMA and club application forms.
Your AMA application form and payment must be sent to the AMA, not to
the club. The club's application form, together with your check should be returned
to the address on that form.
Happy Flying
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